A social deduction game · In development

VEYLHOUSE

Everyone has a reason to lie.

Step into a living estate full of alliances, secrets and betrayal.

No one plays the same story twice.

Enter the estate

The Estate

A house where every step is seen.

VEYLHOUSE is set on a luxurious English country estate: a banquet hall, a library, a conservatory, guest rooms and sprawling gardens.

You move through the house yourself. Meetings happen in real places, and anyone in a place can be seen.

  • Whoever stands in the hallway sees who leaves the library.
  • A private conversation can be interrupted at any moment.
  • Paths, doors and rooms all matter to the game.
  • Word gets around about who was alone with whom.

Playable in the prototype

The banquet hall of VEYLHOUSE: a long laid table with candelabras and roses, behind it a statue in a wall niche between two paintings.
The banquet hall. In-game scene, development build from September 2026, colour graded.

The Guests

No one is just a character.

The guests of VEYLHOUSE are driven by AI. Each of them pursues their own plans in the house, and all of them react to what actually happens.

A guest can like you and still lie to you.

A traitor can protect you.

A friend can sacrifice you.

Playable in the prototype

The Season

You don’t play a round. You live through a season.

VEYLHOUSE is not a twenty-minute match. A season unfolds over several days of play.

Relationships grow, alliances form and fall apart. The guests remember your decisions, and what happens on the first evening can have consequences days later.

In development

XIIIIIIIIIIIIVVIVIIVIIIIXXXI
  1. Day 1 A promise in the conservatory.
  2. Day 2 A vote that ends closer than anyone expected.
  3. Day 4 Someone remembers the promise.
  4. Day 6 It is kept. Or broken.

The Games

Every day brings a new challenge.

No copies of familiar TV games. VEYLHOUSE has challenges of its own, built around what matters in this house.

The outcome of a challenge changes relationships and stories too. Whoever lets you down will have to explain it later.

Planned

Twitch

The chat has a seat at the table.

VEYLHOUSE will be closely connected to Twitch. Viewers do more than watch: within clear rules, they take part in the show.

  • Votes that change the course of an evening.
  • Influence on the challenges of the next day.
  • Predictions about who has to leave next.
  • Events that set the house in motion.

Secret roles stay secret. The chat can change the show, but it cannot give the game away.

In development

The Salon

Elimination is not the end.

If you lose the vote, you leave the game but not the house. In the Salon of the Eliminated you sit with everyone who had to leave before you, and watch the others.

  • Predictions about what happens next
  • Wagers with a currency that exists only in the game
  • Small games among the eliminated
  • Limited ways to influence events
  • Observer roles with their own view of the house

The salon uses in-game currency only. No real money is involved, there is nothing to buy and nothing to pay out.

Planned

Game Modes

Alone, together, or in front of an audience.

Development status

Playable in the prototype
Present and playable in the current prototype.
In development
Currently being built and tested.
Planned
Firmly planned, but not built yet.

Everything on this page describes the state of development in September 2026. There is no release date yet.

What is happening in this house?

Somewhere in VEYLHOUSE, a decision is being made right now that will change everything hours later. Find out who made it.

VEYLHOUSE is in development. There is no release date and no pre-order yet. News will appear on this page.

Back to the entrance